Thursday, 14 June 2012

Stage 3 - Creating and Obtaining Assets

The week before we shoot, we need to make sure we have created and obtained any extra assets needed for production. In the case of our work, we need a number of digital assets for shooting as well as motion graphics.

Firstly, we needed footage of Gil Scott-Heron singing the samples for the song. these will be later altered into moving sketches using Photoshop and Flash. Using "YouTube Downloader" we obtained the footage from the web as FLV format before converting it to AVI. AVIs will be the format of the rushes when we convert them to their final format. These will be taken into Flash. To create the animation, each frame needs to be taken into Photoshop, the singer will be selected and the bacgkround deleted, the cut out filter be applied and then the image replaced in Flash. This created a vary cool effect in Flash that looks like a kind of flip book. It's a creative way of combining performance and motion graphics.




We will be using the same technique for existing shots of the Dj. These will be taken from the footage for Jack's ident. This will svae us time and resources, and then animated in the same way as the rushes of Gil Scott Heron. This can be imprecise as we like. It only has to lightly mimic the sound of the piece as very few people watching will know if the actions are accurate. In other words, the Dj is actually playing something different but we have placed it in a way that the audience will never know.

Lastly, we need a countdown clock. This will be timed to the drop of the music. This will be the easiest to create of our digital assets, and will be created again in Flash. To complete this, using a text box, every 30 frames, the number will countdown. A number of sequences will be done for this. Midway between each number change, the seperating dot will flash on and off like a digitial watch.

Any other digitial assets will be taken from the footage.

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